23rd July, 2007 at 06:24 PM PDT · Filed under General
In an effort to make this site easier to maintain, I’ve deleted all the original pages and returned my blog back to the root directory. And, in the interest of saving some time, I installed a pre-made skin called “Ninja Monkeys!” I hope you enjoy the black expanse that envelopes this neglected blog.
20th January, 2007 at 12:34 PM PST · Filed under Actionscript
FileReference and FileReferenceList in Actionscript will cause a script timeout (or rather several script timeouts) with lengthy uploads. This is a problem because Flash is sometimes the only practical way to upload a large file with a progress bar (Java is fat, a memory hog, and is not as widespread as Flash). I managed to solve this “bug” by periodically calling a worthless function in Actionscript from JavaScript, successfully “tricking” the Actionscript engine to reset its timeout. I imagine it would work from within Actionscript too, but at the time I was working with a JavaScript< ->Actionscript JavaScript library.
17th December, 2006 at 12:58 AM PST · Filed under Games
There aren’t very many good and unique online games that support more than two players. I’ve searched the Internet a few times, and the results are dismal. Nevertheless, some do exist; I’ll share a few I feel worth some mention here.
The following are online games that support more than two players.
- Phosphor (Shockwave Flash) is a 3D FPS with decent graphics, multiplayer support, and workable gameplay. Not bad, except I had issues when I tried it with a few friends (spawning off map, unkillable players, etc.)
- ZWOK (Flash) is a tank game. Players choose their action and all the firing is done at the same time. You can’t play with just your friends though; you enter a match with random players.
- Street Fighter Online (Shockwave Flash) is an online version of Street Fighter.
- Stick Arena (Shockwave Flash) is a top view stick figure fighting game. It’s unbalanced unfortunately; get the right weapons and you’ll be the top.
- Conquerer (Flash) is a Risk style game. I haven’t played it myself, but it sounds interesting.
- Tank Ball (Shockwave Flash) 3D tank game. No rooms; everyone’s in the world at once. Exceptionally simple (and thus boring) gameplay.
- hanger 3 (Shockwave Flash) is 3D air/ground fighter game. It’s not completely free, and you need a large group for it to be truly somewhat exciting.
- hanger 2 (Shockwave Flash) is 3D FPS. I have not played it extensively.
- Monopoly (Shockwave Flash) is an online version of the board game Monopoly. I have not tried it.
- Sorry! (Shockwave Flash) is an online version of the board game Sorry!. I have not tried it.
- Yohoho! Puzzle Pirates (Java) is actually a MMO game, but it’s quick relatively and you can play it with friends. You solve puzzles to advance your rank. Great graphics!
- iSketch (Shockwave Flash) is a fun online version of Pictionary. There is a large number of wordlists, and the game works exceptionally well.
- Quantum Legacy (Shockwave Flash) is a an online RTS. It is fully 3D and well designed. The game is a very heavy on the system when loading and running though.
- Tank Mania (Flash) is a top view strategy tanks game. Fun for a while, but it gets old because the maps and game itself lack variety.
- Stellar Conflicts (Flash) is an MMO space game. You command a ship and navigate through space completing quests, trading, and battling. It’s mostly a temporary muse.
- Commando (Flash) lets two teams battle each other in a war environment. Only one map, laggy, and is mostly a temporary muse.
- Stellar Conflicts Outpost Command (Flash) is an online RTS supporting up to four players. It’s unique, but severely lacks features.
There are quite a few good two player ones (in fact, many). I have no reason to list all of them, so the following with be some which I find unique and fun in gameplay.
- Run n’ Roll (Flash) is an essentially-platformer game where you chase your opponents around the world while dodging obstacles!
If you got any more, leave a comment on my blog!
30th October, 2006 at 12:25 AM PST · Filed under General
BlueTOC is an object oriented approach to AOL Instant Messenger for PHP-based applications. It utilizes AIM’s TOC protocol (v2/v3). A new version of BlueTOC (2.3.000) is available.
Version 2.2.000, released today, was horrible. There were bugs everyone. 2.3.000, released today too, solved that. The newest version is a huge improvement (over 2.1.x at least) with “TOC3″ (not officially named TOC3 I don’t think) features such as client activity notification, encoded messages, among other things. Documentation is back and is useful as ever. Check it out. Build your own bot today! Additionally, I also wrote this neat “AIM IM mailing list” example.
I also found this interesting presentation on BlueTOC (albeit on an old version).
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